Step by step guide: How to implement a Mega Man 2 style jump in Godot Engine (Sustained jump)
In this guide we will talk about how to implement a jump depending on the time the user presses the jump action in Godot Engine. I will divide this tutorial into 2 parts, the character setup section and the scene and code. Table of contents Character and scene configuration Code Character and scene configuration First let's open Godot Engine and set up our test scene. We import our assets and create a folder as shown in the image, this is done to have a better order in our project, in my case I have some assets that I made myself, but I can leave a link here so you can download some assets for free use. Link for character: Character Link of ground: Tileset of ground We are going to generate 2 scenes, this serves to organize the resources and not to have disorde...