Key steps before starting game development
Game development can be an exciting and rewarding experience, but before you dive into the fascinating world of game creation, it is crucial to establish a solid foundation. In this guide, I will introduce you to the key steps you can take before you start developing your own game. From initial planning to research and strategic decision making, each step plays a critical role in the success of your project. By dedicating time and effort to these preliminary stages, you will be prepared to face the challenges involved in creating a game and maximize your chances of achieving an exceptional final product.
Table of content
Game Pitch
A game pitch is a concise and compelling
summary that captures the essence and unique proposition of a game. Simply
put, it is a presentation that seeks to attract the attention of investors,
publishers or potential audience. The pitch summary should include key
elements, such as the game's genre, story, game mechanics, highlights and
features that differentiate it from other existing games on the market.
The pitch summary should be brief, clear and exciting to
quickly capture the audience's interest and highlight the most appealing
aspects of the game. It is important to convey the vision and excitement
that the game evokes, as well as to highlight the elements that make it
unique and appealing to the target audience.
A good pitch summary should arouse interest and generate
curiosity in the audience, leaving a lasting impression and motivating the
recipients to want to know more details about the game.
The pitch also helps you not to deviate too much from the idea
as this document provides you with a clear focus and target audience you
want to address with your idea of the world you want to present to them.
Art document
For a video game, it is a comprehensive and
detailed document that compiles and defines the artistic and aesthetic
vision of the game. It is also known as the "art bible". This bible is a
fundamental guide for the artists and designers involved in the development
of the game, and provides a centralized reference for the visual style,
atmosphere and overall artistic direction of the project.
In the art document, elements such as character concepts,
environments, objects, visual effects and any other visual aspects relevant
to the game are included. It may contain sketches, illustrations, reference
images, color descriptions, palettes and other technical details that help
convey the desired aesthetic. In addition, it may also address technical
considerations, such as platform limitations or specific design guidelines.
This art document serves as a key reference resource for the
development team, as it sets visual standards and ensures artistic
consistency throughout the game. It helps artists understand the vision for
the game and work together in a coordinated manner to achieve a visually
cohesive and engaging experience. The art bible can also be shared with the
design team, developers and other team members to ensure everyone is aligned
on the artistic direction of the game.
Examples:
You can find the PDF at the following address, at the same time the images
were extracted from that address: https://digital.darkhorse.com/books/de7d08cff6834857a819b538956de5d1/art-of-super-mario-odyssey
Narrative document
This document is known as "Narrative
Bible" and this document is not the script of the game, this document
includes all the narrative elements of the game and inside it includes the
scripts of the game, these elements can be:
- Weapons
- Potions
- Accessories
- Characters
- Scripts
Each of the aforementioned elements must
have a description of all its established characteristics, it is important
to mention that the person in charge of this document is the Narrative
Designer, the scriptwriter must respond to the narrative designer. Usually
they are almost always spreadsheet files or documents with rich text to
give more information about the artifacts, among others.
Game design document
This can be your role, since this document
describes mechanically the whole game, the gameplay and everything that
can affect the different systems of your game. The person in charge of
this document is the Designer of the game, and he is responsible for all
the systems that exist in the game and all the mechanics, he also defines
the economy of the game, if your economy is dynamic he will define the
different equations that can affect that market, if it is a closed market,
he will define the limits of it, some common elements of this document
could be:
- Summary: A general description of the game, including the genre, the central premise and the experience you are looking to offer the player.
- Game mechanics: A detailed explanation of the rules, systems and mechanics that players will use to interact with the game. This includes controls, movements, skills, combat, user interface, among others.
- Narrative and characters: A description of the game's story, including backstory, main and supporting characters, character arcs and key events. It may also include dialogue and event sequences.
- Level and environment design: A description of the game's levels, areas or environments, including their structure, obstacles, puzzles, enemies and interactive elements. This may include sketches, maps and diagrams to visualize the level design.
- Art and visual style: A description of the art direction and visual style of the game, including character concepts, environments, visual effects, animations and general aesthetics.
- Sound and music: A description of the sound effects, music and sound ambience that will be used in the game to create the appropriate atmosphere.
- Game progress and structure: An explanation of how players will progress through the game, including levels, unlockables, character progression and any other reward or achievement structures.
- Technical requirements: A list of the technical and platform requirements for the game, including game engines used, target hardware capabilities, and any important technical limitations to consider.
- Flowcharts of levels, mechanics, object behavior, NPCs, etc.
The game design document is a living
document that evolves throughout the development of the game as
adjustments and changes are made. However, its purpose is to provide a
solid and consistent overview of the game, ensuring that all team
members are aligned and working in the same direction.
Abstract
Documentation in game development is
essential to establish a clear and consistent vision, as well as to ensure
quality and cohesion in all aspects of the game. Key documents, such as the
game pitch, art document, narrative document and game design document,
provide fundamental guidelines and enable efficient and effective
communication between team members. These documents are essential to keep
everyone involved on the same path and working towards a successful game.
Thank you for joining us on this journey through the exciting
world of game development. We hope you have found inspiration and valuable
knowledge to bring your own creations to life. Remember that every step you
take in documenting and planning your game is a step towards success - don't
hesitate to explore new ideas and challenge the limits of creativity! We
look forward to seeing your projects shine and become unforgettable
experiences for players - see you next time, and may your games be epic!
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